Auto Go/Log

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This system can be used by both advanced and regular users. It can perform the simplest tasks, but also act smarter with more complications if needed. New Auto Go/Log interface is better and less complex than before and most functions are self-explained.


Created by the user Seven and Enricoluigi


Contents



Auto Go/Log interface (click to enlarge)
Auto Go/Log interface (click to enlarge)

Setting an Alert

First you have to select a type of event you want to use. One example: If you like the bot take a screenshot of level advances, follow these steps:

1. Select Type: skill
2. Set the Atribute: Experience Level.
3. Now select the Condition: Level up, our example 
   doesn't need any Trigger. 
4. In Actions: select Take Screenshot and set how 
   many screenshots you want or a time range to take them.


If you want to beep whenever a player enter on screen, you have to follow these steps:

1. Choose the Type: Proximity
2. Select the Atribute: Player
3. Set the Condition: Nearby
4. In the Actions, check the box Audio Alarmand set 
   the audio file you want.


More one: You want to go to depot when your soul points are below 5.

1. Choose Type: Resources
2. Select Atribute: Soul Points
3. Set Condition to: Less than
4. Put 5 in Trigger
5. In Actions select Go to depot.

All functions are well explained in bot. Just look at right top right of module interface.











General Configuration tab

Here you can set runaway positions, black/white list and select the detectable floors.


Proximity Options

Message options and proximity options
Message options and proximity options

If you want to set the bot to alert when a players are on floor below or above you have to do this:

1. Follow the 4 previous steps of the second example.
2. Go to General Configuration tab.
3. In proximity options, select Detect +/-1 floors, or Detect all floors 
   accoding to your needs.


Positional Options / Runaway setup

Let's say, you want to enter in pz when pk enter on screen.

Positional Options config.
Positional Options config.
1. In the Alarms tab, set these settings
 a) Proximity
 b) White skull
 c) Nearby
2. In actions, check "Go to runaway".
3. Select General config tab.
4. Go to the place where you want to stand when player appears.
5. Click on "Set runaway position" button.
5. Enable module.

If you want to go back when the player is gone, just follow these steps:

Screenshot are taken when you click on "set runaway" or "set start" positions
Screenshot are taken when you click on "set runaway" or "set start" positions
1. In In Alarms tab, check:
  a) Proximity
  b) White skull
  c) out of screen
2. In actions, check "Go to start"
3. Set the start point in General tab.
4. Enable module



Remember, if you are hunting, the bot will try to go to the next waypoint when pk is out of screen. However, keep in mind that you have to map the whole area from the normal waypoint area to the set runaway point. Simply go to "Show Map" module and select Extended Research Map and Research Map (yes it may lag your computer a little bit), and walk between the points so the bot will know the path between the waypoints.

"Current pos", or fully "Current position" means the place you are standing on at the moment. You can notice that each time your character moves the numbers are being changed.


Message Options and Black/White list

Black/White list window
Black/White list window


As default, it is set to be a white list, which means you add your friends name into the list. Once you added a name, no matter if this player on screen, attacking you, speaking to you or any other possible thing, the bot won't alert or re-act to this player.

For example you set the bot to alarm when player on screen, if X comes to screen and he is in the white list the bot won't alarm.

You can also use the list as a black list by checking the box in "Use as Blacklist instead". This means that you should add your enemy names into the list. Thus, if you set the bot to alarm when player on screen and have X in the blacklist, the bot will sound when X enters screen, but if any other player who isn't in the list enters your screen the bot will not alarm.

The blacklist and whitelist functions work the same way with monsters and NPCs when you add their names to the list.


Lets say that you have a friend, and you don't want to receive a alarm when he enters your screen. So follow the previous steps and:

a) Go to General Configuration tab.
b) Click on the button Black/White list.
c) Add the name of your friend(s)






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