Item config
From TibiaAuto Wiki
There is No Spoon - But there is An Orange
What?
The item config module is basically a loading bay for the other Modules that needs to know what the item it's seeing is. It's designed so you can edit the tibiaauto-item.xml in your tibia directory/mods folder, and then instantly update Tibia Auto.
Why?
Well, Tibia Auto is like a naive child - it'll try and eat your shovel if you just tell it to eat - it needs guidance that is why we put in tibiaauto-item.xml a section categorised "food". In there are the food types tibia auto knows it can eat safely and will eat if the food eater is turned on. Above those are the basic items - this is for human benefit just so we can match a name - say a pair a shiny knight legs - to the code that tibia gives to Tibia Auto.
How?
Editing the tibaauto-items.xml is really simple - find the file (inside your tibia folder and than under the folder /mods) right-click and click edit. It should have opened a notepad file with alot of <item id="0x---" item name="----"> this is the basics of the item information that Tibia auto needs - all it needs is the name of the item the category (food,item,looted)and the item id.
How Do I get the I.D?
Well thats very simple: check out Auto Attack 2 for a guide on getting i.d's Hint: It Involves The Runemaker.
How do i Get My I.d's into the Public release?
Post your NEW i.d's and name here Wateva will be glad to update the growing list; but remember don't post the entire .xml/list just the i.d's you've found in the format of
<item id="0x---" item name="----">
Refer to the forum for this.
<consts>
<const code="ropespot" value="0x182"/>
<const code="ladder" value="0x79c"/>
<const code="bagbrown" value="0xb25"/>
<const code="rope" value="0xbbb"/>
<const code="GP" value="0xbd7"/>
<const code="runeUH" value="0xc58"/>
<const code="runeIH" value="0xc50"/>
<const code="runeLMM" value="0xc66"/>
<const code="runeHMM" value="0xc7e"/>
<const code="runeGFB" value="0xc77"/>
<const code="runeExplo" value="0xc80"/>
<const code="runeSoulFire" value="0xc7b"/>
<const code="runeSD" value="0xc53"/>
<const code="runeBlank" value="0xc4b"/>
<const code="fish" value="0xdfa"/>
<const code="fishingRod" value="0xd9b"/>
<const code="fluid" value="0xb3a"/>
<const code="worms" value="0xda4"/>
<const code="waterWithFishStart" value="0x11F5"/>
<const code="waterWithFishEnd" value="0x11FA"/>
<const code="crate" value="0x1B3"/>
<const code="shovel" value="0x164e"/>
<const code="closedhole" value="0x251"/>
<const code="addrOffset" value="0"/>
<const code="addrMCInject" value="0xF6241"/>
<const code="addrFunRevealCName1" value="0x4DD2E1"/>
<const code="addrFunRevealCName2" value="0"/>
<const code="addrFunRevealCName3" value="0"/>
<const code="addrFunRevealCName4" value="0"/>
<const code="addrSelfPosX" value="0"/>
<const code="addrSelfPosY" value="0"/>
<const code="addrSelfPosZ" value="0"/>
<const code="addrSelfFlags" value="0x60EA58"/>
<const code="addrSkillFistPercLeft" value="0x60EA5C"/>
<const code="addrSkillFist" value="0x60EA78"/>
<const code="addrSkillFish" value="0x60EA90"/>
<const code="addrAttackedCreature" value="0x60EA9C"/>
<const code="addrCap" value="0x60EAA0"/>
<const code="addrSoulPoints" value="0x60EAA8"/>
<const code="addrManaMax" value="0x60EAAC"/>
<const code="addrMana" value="0x60EAB0"/>
<const code="addrMlvlPercLeft" value="0x60EAB4"/>
<const code="addrMlvl" value="0x60EABC"/>
<const code="addrLvl" value="0x60EAC0"/>
<const code="addrExp" value="0x60EAC4"/>
<const code="addrHPMax" value="0x60EAC8"/>
<const code="addrHP" value="0x60EACC"/>
<const code="addrSelfId" value="0x60EAD0"/>
<const code="addrCurrentTileToGo" value="0x60EAD8"/>
<const code="addrTilesToGo" value="0x60EADC"/>
<const code="addrGoZ" value="0x60EB0C"/>
<const code="addrGoY" value="0x60EB10"/>
<const code="addrGoX" value="0x60EB14"/>
<const code="addrBattleMax" value="0x60EB28"/>
<const code="addrBattleMin" value="0x60EB2C"/>
<const code="addrFirstCreature" value="0x60EB30"/>
<const code="addrCurrentTm" value="0x61653C"/>
<const code="addrBackpack" value="0x616FA0"/>
<const code="addrRightHand" value="0x616FB8"/>
<const code="addrLeftHand" value="0x616FC4"/>
<const code="addrSlotArrow" value="0x616FF4"/>
<const code="addrFirstContainer" value="0x617000"/>
<const code="addrTradeCountSelf" value="0x618EE0"/>
<const code="addrTradeFirstItemSelf" value="0x618EE4"/>
<const code="addrTradeCountPartner" value="0x6193B8"/>
<const code="addrTradeFirstItemPartner" value="0x6193BC"/>
<const code="addrCurrentWindow" value="0x6198B4"/>
<const code="addrMapStart" value="0x61E408"/>
<const code="addrMiniMapStart" value="0x61E428"/>
<const code="addrModeAttackPlayers" value="0x763BCC"/>
<const code="addrModeFollow" value="0x763BD0"/>
<const code="addrModeAttackType" value="0x763BD4"/>
<const code="addrConnectionState" value="0x766DF8"/>
<const code="addrFps" value="0x76793C"/>
<const code="lengthContainer" value="492"/>
<const code="lengthItem" value="12"/>
<const code="lengthCreature" value="160"/>
<const code="lengthMapTile" value="172"/>
<const code="lengthMiniMap" value="131240"/>
<const code="lengthMiniMapPoint" value="112"/>
<const code="maxContainers" value="10"/>
<const code="maxCreatures" value="150"/>
<const code="maxMapTiles" value="2016"/>
</consts>
The most updated Item ID list! From Tibia 8.00
REMEMBER!! GET ONLY THE ID YOU NEED! DO NOT ADD ALL! IT WILL CRASH TIBIA AUTO!!
Forum List of the most up to date IDs: "Read here"

